function FeulShip(timeLength) {

	this.collidableWith = "ship";
	this.type = "feulship";
	this.init = function (x, y, width, height) {
		this.x = x;
		this.y = y;
		this.width = width;
		this.height = height;
	}
	this.alive = true;
	this.isColliding = false;
	this.timeLength = timeLength;
	this.time = 0;
	this.alive = true;

	this.draw = function () {
		this.context.drawImage(imageRepository.feulship, this.x, this.y);
	};

	this.move = function () {
		this.time++;
		if (this.isColliding) {
			game.feulStatus += 30;
			this.alive = false;
			this.isColliding = false;
			this.context.clearRect(this.x - 1, this.y - 1, this.width + 2, this.height + 2);
			meter.value = game.feulStatus;
			RGraph.Effects.Meter.Grow(meter);
			this.time=0;
		} else if (this.time >= this.timeLength) {
			if (game.feulStatus <= 0) {
				game.explosion.get();
				game.gameOver();
			}
			this.alive = false;
			this.time=0;
			this.context.clearRect(this.x - 1, this.y - 1, this.width + 2, this.height + 2);
		} else if (this.time < this.timeLength) {
			this.draw();

		}
	};
}
FeulShip.prototype = new Drawable();